AmbientLight |
This class implements an ambient light.
|
AmbientLight.Type |
|
AreaLight |
|
AreaLight.Type |
|
Attributes |
|
Axis |
|
AxisBase |
|
Box |
|
Box.LPattern |
|
Box.Pattern |
|
ColoredNull |
|
Cone |
|
Cone.Pattern |
|
CSGNode |
|
CurveSequence |
|
CurveSequence.Type |
|
Cylinder |
|
Cylinder.Pattern |
|
DirectionalLight |
This class implements a directional light.
|
DirectionalLight.Type |
|
Frustum |
|
Frustum.Pattern |
|
FrustumBase |
|
FrustumIrregular |
This class represents a frustum with a variable number of sectors for the top and bottom surface.
|
GlobalTransformation |
|
GPP |
|
GPP.Pattern |
|
GridClonerNode |
|
GRSMesh |
A GRSMesh looks for GRSVertex
nodes in its object context (see Polygons ),
interprets them as a graph rotation system, and computes
the corresponding polygonal mesh.
|
GRSMesh.Type |
|
GRSVertex |
A GRSVertex is used in conjunction with a
GRSMesh to define a graph rotation system.
|
GWedge |
|
GWedge.Pattern |
|
HeightField |
|
HeightField.Type |
|
HeightFieldMapping |
|
HeightFieldMapping.Type |
|
ImageHeightField |
|
ImageHeightField.Type |
|
Instance3D |
|
Label |
|
Lamella |
A box with a parameterizable (sinus-)waves on the top side.
|
Lamella.LPattern |
|
Lamella.Pattern |
|
Legend |
|
Legend.Pattern |
|
LightBase |
|
LightBase.Type |
|
LightNode |
|
Line |
|
Mark |
|
Mark.Pattern |
|
MeshNode |
A MeshNode is used to represent a polygonal mesh defined
by an instance of Polygons within the
graph.
|
NetworkHeightField |
|
NetworkHeightField.Type |
|
Null |
|
NumericLabel |
|
NumericLabel.Pattern |
|
NURBSCurve |
|
NURBSPolygonizer |
|
NURBSSubdivisionHelper |
|
NURBSSurface |
|
Parallelogram |
|
Patch |
|
Plane |
|
Point |
|
PointCloud |
This class represents a point cloud.
|
PointLight |
|
PointLight.Type |
|
Polygon |
|
PolygonMesh |
This class encapsulates a static PolygonArray.
|
PolygonsBase |
This abstract class can be used as superclass for user-defined polygonal data.
|
PrismRectangular |
|
RectangularHeightFieldMapping |
|
RectangularHeightFieldMapping.Type |
|
SceneTree |
A SceneTree is a simplified image of a
Graph designed for usage in the context
of 3D analysis (e.g., export).
|
SceneTree.InnerNode |
This class represents an inner node of a scene tree.
|
SceneTree.Leaf |
This represents a leaf in a SceneTree .
|
SceneTree.Node |
The abstract base class for nodes of a SceneTree .
|
SceneTreeWithShader |
This class extends SceneTree and keeps track of the current
shader and interior.
|
SceneTreeWithShader.Leaf |
This subclass of SceneTree.Leaf stores the shader
and interior which are associated with the object of the leaf.
|
SensorNode |
|
Sequence |
|
Sequence.Type |
|
ShadedNull |
|
Sky |
|
Sphere |
|
Sphere.Pattern |
|
SphereSegment |
|
SphereSegment.Pattern |
|
SphereSegmentSolid |
|
SphereSegmentSolid.Pattern |
|
SphericalHeightFieldMapping |
|
SphericalHeightFieldMapping.Type |
|
SpotLight |
This class implements a spot light.
|
SpotLight.Type |
|
Supershape |
This class represents a supershape.
|
Supershape.Pattern |
|
SweepSequence |
|
SweepSequence.Type |
|
TextBlock |
|
TextBlock.Pattern |
|
TextLabel |
|
TextLabel.Pattern |
|
TextLabelBase |
|
Vertex |
|
Vertex.Pattern |
|
VertexSequence |
|
VertexSequence.Type |
|
VoronoiCell |
|
VoronoiCell.Pattern |
|